Monthly Archives: September 2016

File management for a short movie

Hello, For our short movie, we had setup a pipeline to work efficiently with a remote team of 6, reducing the need of handling conflicts of modified files. First, here is a excerpt of our production tree view : Everything is version controlled by a svn server, which has the benefit to handle “locks” to protect currently modified files by someone. To avoid the use of “locks” to often on frequently used files, every assets (scene, props, characters, etc…) is created in its own file. Then everything is regrouped in global scenes (sceneA, sceneB, … in our example) with “links”. A “link” create a reference of a source so that […]